﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class DealDamageEffect : Effect
{
    [SerializeField] public int damageAmount;
    public override GameAction GetGameAction(List<CombatantView> targets)
    {
        //List<CombatantView> targets = new(EnemySystem.Instance.Enemies);
        DealDamageGA dealDamageGA = new(damageAmount, targets);
        return dealDamageGA;

    }
}
